ARTICLE: Call of Duty: Ghosts - The Federation Explained

14 December, 2015

An article analyzing the 2013 video game Call of Duty: Ghosts, centered on explaining the nature and key drive of the game’s main antagonist, The Federation of the Americas. You can read it at my page here or download it from my site here.

The idea for this article came to me when noticing that many players of the game became interested in the motives of the Federation, since many had no knowledge of US intervention in Latin America and why they would decide to attack the United States so aggressively.

Largely criticized by many reviewing sites and gamers for its perceived racism, jingoism, blatant militarism, xenophobia and paranoid right-wing mentality from a Western but specifically Unitedstatian perspective, the Call of Duty series hit a new low with the release of this game, which not only insults Latin Americans, but portrays them every bit as aggressive and war-mongering as the US is in real life, thus inverting reality and distorting the truth, not to mention disrespecting and ignoring the well-documented US history of atrocious intervention in the region during the Cold War, when the US granted full support to countless genocidal dictatorships hoping to counter left-leaning movements in the region.

I hope this article serves to clear up the possible motivations of the invented enemy for the game, the Federation of the Americas, and to shed a light on the historical and sociopolitical voids the game purposefully refused to fill, which if mentioned, would have certainly made the player question the righteousness of the United States.