The Soviet Flag
Red Before It Was Soviet
The red field of the Soviet flag did not originate in 1917. The plain red flag was a revolutionary symbol of the international workers' movement throughout the nineteenth century, carried at barricades in Paris, Berlin, and Vienna long before it flew over Petrograd. When the Bolsheviks adopted it as the foundational colour of their new state, they were consciously situating the Russian Revolution within this broader tradition: not a national uprising but an international one, the first successful seizure of power by the working class anywhere on earth. The red field was the tribute to that internationalism — the colour that preceded and outlasted every particular revolution that had raised it.
What the Bolsheviks added to the red field was specifically Soviet: the hammer and sickle, a modern industrial emblem designed in 1917 by artist Yevgeny Kamzolkin and officially adopted in 1918, representing the alliance of industrial workers and agricultural peasants as the dual foundation of the new socialist state. Above the hammer and sickle sat the red five-pointed star, the military emblem adopted by the Red Army in the same year. Together, the three elements — field, emblem, star — constituted a complete heraldic vocabulary: the political tradition, the social programme, and the armed guarantee of its defence.
The first official flag, adopted in December 1922 at the First Congress of Soviets of the USSR, was — paradoxically — almost never made. It specified an unusual 4:1 proportion and placed the state coat of arms in the centre of the field; this design was replaced within a year by the more familiar 1:2 flag with the hammer and sickle in the canton. The design was subsequently refined in 1924, 1936, and definitively in 1955, when the Presidium of the Supreme Soviet issued precise geometric specifications governing the proportions of every element: the square containing the hammer and sickle, the diameter of the star's circumscribed circle, the distance of the central axis from the hoist. The 1955 specification, with minor amendment in 1980 removing the reverse-side emblem, governed the flag until the dissolution of the USSR on 26 December 1991.
A Design Frozen by Specification
The Soviet flag is one of the most precisely defined national flags in history. The 1955 statute did not leave proportions to interpretation: the hammer and sickle were inscribed within a square whose sides equalled one quarter of the flag's height; the star's circumscribed circle had a diameter of one eighth of the flag's height; the vertical axis of the entire canton group sat at one third of the flag's height from the hoist; the star's centre sat at one eighth of the flag's height from the upper edge. This level of geometric prescription is unusual even among national flags and reflects a characteristic Soviet approach to the standardisation of state symbols — the same institutional reflex that produced precise technical specifications for everything from military equipment to architectural norms.
The flag's reverse side had its own specification: from 1980 onward, it was officially a plain red field without any emblem. In practice this was widely disregarded by flag manufacturers, who found it cheaper to print the design through and through, producing a mirror image on the reverse. The flag atop the Moscow Kremlin observed the official one-sided design; flags in most other contexts did not.
The Historical Variants
Between 1922 and 1991, the Soviet flag passed through five distinct official designs. These are not minor variations in colour saturation or fabric weight — several represent substantive changes to the proportions and geometry of the central emblem, codified in constitutional revisions and Supreme Soviet decrees. For the purposes of the ROMANOV Archive, the relevant distinction is between the pre-1955 forms (seen in wartime film, early Soviet photography, and WW2 game settings) and the definitive 1955–1991 form (the flag as it appears in Cold War and contemporary game contexts).
State emblem centred on red field, fimbriated in white
As approved 1923–24
Per 1936 Constitution
Full geometric specification per Supreme Soviet decree
In video game contexts, this history of variants is almost entirely collapsed. The flag that appears in games is the 1955 form — or more precisely, a simplified approximation of it, since game asset production rarely operates at the level of geometric precision the Supreme Soviet mandated. What matters for game designers is the visual syntax: red field, gold hammer and sickle, gold-bordered red star, canton position. The proportions of the sickle's curve and the hammer's handle length are not legible at the resolutions and scales at which game flags typically appear.
Military and Service Flags
The Soviet state produced a rich ecosystem of institutional flags beyond the national standard — service branch flags, command flags, naval ensigns, and battle banners that each carry distinct visual grammars. Several of these have direct relevance to interactive media, either because they appear in specific games as period-accurate dressing or because their design elements — the starred propeller of the Air Force, the white-field ensign of the Navy — are recognisable to players even when not consciously identified as distinct flags.
| Flag | Name / Use | Dates | Description and game relevance |
|---|---|---|---|
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The Victory Banner (Знамя Победы) |
1945 | The actual banner raised over the Reichstag on 1 May 1945 by soldiers of the 150th Rifle Division, 79th Rifle Corps, 3rd Shock Army, 1st Belarusian Front. Red field with grey hammer, sickle and star; the unit inscription in white reads "150 стр. ордена Кутузова II ст. идрицк. див. 79 с.к. 3 у.а. 1б.ф." The image of this banner — immortalised in Yevgeny Khaldei's photograph — is the single most reproduced Soviet flag image in World War II game art, loading screens, and box art. IL-2 Sturmovik, Red Orchestra, and Company of Heroes all draw on its iconography. Its grey-on-red colouring, distinct from the gold-on-red of the state flag, is frequently simplified or gold-corrected in game contexts. |
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Soviet Army flag (unofficial) Soviet Army emblem |
c. 1930s–1991 | A red field with a gold hammer and sickle enclosed within a gold-fimbriated red star — combining the two primary Soviet symbols into a single concentrated device. This design was never officially adopted by the Soviet Army, but circulated widely and appears in various military contexts. Its compressed visual logic — star containing hammer and sickle rather than flanking them — makes it a common shorthand in game UI elements and unit insignia where space is constrained. The Soviet Army emblem, a gold-outlined red star bearing the hammer and sickle, is the formal insignia that appears on Soviet military equipment, uniforms, and installations across virtually every game depicting the Red Army or Soviet Armed Forces. |
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Flag of the Soviet Air Forces (ВВС СССР) |
1924–1991 | Blue and yellow sunburst field with a red star bearing a gold hammer and sickle at centre, flanked by wings and a propeller below. Approved 1924, officially adopted by the VVS in 1967. The blue-yellow sunburst is almost entirely absent from game contexts — flight simulators covering Soviet aviation invariably use the national roundel rather than the service flag. Its appearance in IL-2 Sturmovik and DCS World is limited to briefing art and period documentation rather than in-game assets. The flag's striking visual design is one of the most underused in the interactive media catalogue of Soviet symbols. |
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Flag of the Supreme Commander-in-Chief (Верховный Главнокомандующий) |
1964–1991 | Red field with the full Soviet state emblem — coat of arms with wheat wreath and globe — centred and fimbriated in white. Held by the General Secretary of the CPSU and, after 1990, the President of the USSR. The full state emblem on a red field is distinct from the simplified canton of the national flag and rarely appears in games as a discrete flag, though the emblem itself appears in cutscene environments and official interior dressing in titles like Metal Gear Solid 3 and Freedom Fighters. |
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Naval Ensign of the Soviet Navy | 1935–1991 | White field with a blue horizontal stripe on the lower edge; a solid red star near the hoist and a red hammer and sickle near the fly. Approved 1935, modified 1950. The white-field ensign is the standard marking for Soviet naval vessels in any game featuring naval combat: Silent Hunter III/IV in its Cold War scenarios, Red Alert 2's naval units, and the submarine sequences of various Cold War thrillers. Its stark white-on-blue-on-red geometry is immediately legible as Soviet Navy even at small scale, making it one of the more functionally deployed flags in game assets beyond the national standard. |
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Naval Jack of the Soviet Navy | 1932–1991 | Red field with a white hammer and sickle enclosed within a white-fimbriated red star. Approved 1932, confirmed 1935, modified 1964. The naval jack is flown at the bow of warships at anchor — a context almost never specifically rendered in games, where vessels are always underway. It appears in period reference materials and cutscene art rather than as a functional game asset, but its design — the starred hammer-and-sickle combination — recurs across unofficial Soviet Army markings and faction insignia throughout the game catalogue. |
Republic Flags: The Slavic Core in Interactive Media
The Soviet Union comprised fifteen union republics, each with its own flag derived from the national model — a red field with the shared hammer, sickle, and star, differentiated by a coloured stripe specific to the republic. Of these fifteen, three appear with meaningful frequency in games and interactive media: the Russian SFSR, the Ukrainian SSR, and the Byelorussian SSR. Their presence reflects both their political centrality within the Soviet system and their visibility in Western awareness of the USSR — Russia as its obvious core, Ukraine and Byelorussia as the two republics with separate UN memberships from 1945, giving them an international presence no other Soviet republic possessed.
Proposed and Rejected Designs: The Road Not Taken
The Soviet period generated several proposed flag designs that were formally considered and rejected, most notably for the Russian SFSR — the largest and most powerful of the union republics, yet paradoxically the last to receive a distinctive flag of its own, receiving only a blue stripe in 1954 when most other republics had had distinctive designs since the early 1950s. The proposed alternatives illuminate a fascinating counterfactual: what might the visual language of Soviet Russia have looked like had different choices been made.
Three proposed Russian SFSR designs are of particular interest to the ROMANOV Archive, because they represent the road that was not taken toward a specifically Russian — as distinct from generically Soviet — visual identity within the federation. One of them, the 1950 tricolor proposal, has a specific political history that makes it directly relevant to the post-Soviet visual landscape familiar from games.
| Flag | Proposal | Year | Description and significance |
|---|---|---|---|
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Kokorekin proposal (РСФСР variant) Proposed by Aleksey Kokorekin |
1947 | Red field with gold hammer, sickle and star in the canton, with the Cyrillic abbreviation РСФСР below the canton emblem. Although never officially adopted, this design saw unofficial use. It represents the most Soviet of the proposals — essentially the national flag with a republic identifier appended — and the version most consistent with the visual language that eventually prevailed across the other republics. In game contexts, this design appears occasionally in period environmental dressing for specifically Russian institutional spaces, often misidentified as a variant of the national flag. |
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Rodionov proposal (tricolor) Proposed by Mikhail Rodionov |
1950 | A white-blue-red tricolor with a gold hammer and sickle on the blue stripe. Proposed by Mikhail Rodionov and subsequently used as evidence against him in the Leningrad Affair — he was accused of "anti-Sovietism" partly on the basis of this proposal, which was read as an attempt to privilege Russian national identity over Soviet internationalism by deploying the pre-revolutionary Russian tricolor. Rodionov was executed in 1950. The proposal's political toxicity meant it was buried for decades; its significance for the ROMANOV Archive is that it anticipated by forty years the actual post-Soviet settlement — the Russian Federation did adopt the white-blue-red tricolor in 1991, making Rodionov's rejected 1950 design a direct visual predecessor of the flag that eventually replaced the Soviet standard. |
A third family of striped proposals — red field with white and light blue lower-edge stripes, gold canton emblem — was also considered, attributed to Kokorekin in 1947 and a variant with an added red stripe in 1949. These represent the most conventionally Soviet aesthetic of the proposals, differentiating Russia from the national flag through a coloured lower stripe rather than any more radical visual gesture. This is precisely the design logic that eventually prevailed in 1954, though the adopted solution placed the distinguishing stripe along the hoist rather than the lower edge.
The Wreathed Impostor: A Flag That Never Existed
Before examining how the Soviet flag functions in interactive media, one specific design demands attention — not because it was ever official, but because it has become more widely distributed than the real flag it displaced.
This flag — a red field with the hammer, sickle, and star enclosed within an olive-branch wreath — appears nowhere in Soviet constitutional law, no Supreme Soviet decree, no GOST standard, no official publication of the Soviet state at any point between 1917 and 1991. It is not a historical variant. It is not a proposed design. It is not a regional or institutional flag. It is a fabrication, and a particularly virulent one: by the 2010s it had achieved sufficient saturation across online image search results, social media, online storefronts, Wikipedia userboxes, and fan communities to function as a de facto Soviet symbol in contexts where visual shorthand mattered more than accuracy.
The wreath is the key anachronism. The actual Soviet state emblem did incorporate a wheat wreath — agriculturally and ideologically specific, representing the harvest and the peasant class, arranged in a specific form codified in the coat of arms — but this wreath appeared only on the state emblem, never on the flag. The flag's canton contained only the hammer, sickle, and star on a plain red field. The olive-branch wreath on the circulating fake design is almost certainly borrowed from the flag of the United Nations, whose circular polar azimuthal projection is framed by identical olive branches. Somewhere in the history of online Soviet imagery, an unknown creator fused the Soviet flag's red field and canton with the UN flag's olive wreath, producing a hybrid that reads as more visually complex and "complete" than the historically austere original — and which consequently spread as a more aesthetically satisfying proxy. The design is documented in vexillological communities: r/vexillology threads have repeatedly identified it and traced its likely UN-flag origin; it is categorised on Wikimedia Commons under "fictional and special flags of the Soviet Union."
Attribution of the wreathed design requires care. The Wikimedia file most associated with it online is Flag of the new USSR (2).svg, credited to Hebrew Wikipedia user Oren neu dag — whose userboxes include the declaration that he "believes in the return of communism" — and filed under categories for fictional and special flags. A separate file, Flag of the Soviet Union (Incorrect Depiction).svg, was uploaded to Wikimedia Commons by user Sammimack in November 2017, explicitly categorised as fictional and incorrect; this upload is best understood as a clean SVG documentation of a design already in wide circulation, not its origin. The actual origin may predate both files entirely, possibly rooted in the Gerasimov painting or similar Soviet-era artistic liberties, before achieving its second life online.
This matters enormously for the ROMANOV Archive's purposes. The wreathed flag is not the Soviet flag. It has never been the Soviet flag. Its spread is a case study in how internet image search and online storefronts have displaced primary sources in the visual research process: designers, artists, and game developers searching for "Soviet flag" encounter it prominently, absorb it as the real thing, and reproduce it in their work — where it accumulates further credibility through repetition, eventually displacing the authentic original in the collective visual memory of an entire generation that encountered the USSR only through screens. The game Mother Russia Bleeds (2016, Le Cartel Studio) uses the wreathed flag throughout, including on in-game state flags and a gymnasium floor — not as a deliberate artistic choice, but as the flag the production team believed was real.
The viral flag is not obscure; but neither is the real one. The failure is one of research discipline: when assembling visual references for a Soviet setting, grabbing the most visually prominent result from an online search is not due diligence. It is exactly the kind of shortcut that embeds misinformation into cultural products with long shelf lives.
How the Flag Functions in Interactive Media
The Soviet flag operates differently from the red star in game design vocabulary. Where the red star is a unit-level marking — applied to individual vehicles, crates, uniforms, architectural details — the flag functions at the level of the state. It marks territory, announces occupation, signals political authority. A red star on a tank tells the player whose tank it is. A Soviet flag planted on a rooftop, hung from a commandeered building, or raised over a captured objective tells the player whose city it now is.
This distinction is not absolute — the flag appears on unit insignia in some titles, and the red star appears on propaganda banners in others — but it is the dominant pattern. The flag is the macro-level symbol, the star the micro-level one. Together they create the layered visual grammar of Soviet presence in games: star on the equipment, flag on the territory.
| Context | Flag function | Common examples |
|---|---|---|
| Occupied territory / buildings | Territorial control marker; replaces or overlays national flags of conquered states | Freedom Fighters, World in Conflict |
| Faction selection / UI | Political identity of the Soviet faction; player's chosen side | Red Alert series, EndWar, Men of War |
| Loading screens / cutscenes | Setting establishment; "this is the USSR" shorthand before gameplay begins | Red Alert 3, Freedom Fighters, Call of Duty: Black Ops |
| In-world propaganda | Environmental saturation; ideological claim on space | Freedom Fighters, Metro series |
| Character uniform / insignia | National identification on individual characters rather than territory | Street Fighter II (Zangief), various fighting game characters |
| Victory / mission complete screen | Resolution symbol; the flag raised signals the battle's outcome | Men of War, IL-2 Sturmovik |
Command & Conquer: Red Alert Series — The Flag as Faction Identity
In the Red Alert franchise, the Soviet flag functions simultaneously as faction identity marker, loading screen atmosphere, and in-world propaganda. Westwood's original Red Alert (1995) established a visual language in which the flag appears in the faction selection screen, on base buildings, and in FMV cutscenes — the full spectrum of Soviet authority from military infrastructure to political theatre. The hammer and sickle on the red field is the first thing a player encounters when choosing sides, and it remains present as environmental dressing throughout the Soviet campaign.
Red Alert 3 (2008) and Uprising (2009) extend this into full art direction: the Soviet faction's menus, loading screens, briefing interfaces, and commander portraits are all built around the red field and its canton emblem. The flag is not merely decoration — it is the faction's brand, the visual contract between the game and the player that says: this side is the Soviet Union, and this is what that means.
Importantly, the Red Alert series uses the correct flag throughout. The hammer and sickle sit in the canton on a plain red field with no wreath, no modification, no internet-era contamination. For all its alternate-history liberties — Einstein erasing Hitler, Japan fielding robot transformers — the series treats its primary Soviet visual symbol with documentary fidelity.
Freedom Fighters (2003) — The Flag of the Occupier
IO Interactive's Freedom Fighters is the most sustained deployment of the Soviet flag as an environmental language of conquest in any game. Set in an alternate 1950s in which the Soviet Union developed the atom bomb first and subsequently won the Cold War, the game's New York City is saturated with Soviet flags to a degree that functions less as set dressing and more as the game's central emotional argument: this city is not yours anymore.
The flag appears on the facades of commandeered buildings, on the trucks and armoured vehicles of the occupying force, on propaganda banners hung across Manhattan streets alongside Soviet portraits and slogans, on the uniforms of Soviet political officers, on the signage of occupied facilities. Its ubiquity is the mechanism of the atmosphere. The player cannot move through the game world without encountering it, and that saturation communicates what occupation means at the most fundamental level: the replacement of one state's visual presence with another's.
What Freedom Fighters understands, and what most games in the Soviet invasion subgenre do not, is that the flag does different work than the weapon. The Soviet soldiers' AKs communicate military threat; the Soviet flags communicate something more insidious — not the danger of being shot but the condition of already having lost. The flags are the proof that the occupation is complete, that the city's public space has been resigned. They are not a warning but a fait accompli.
Street Fighter II (1991) — Zangief and the Flag That Did Not Change
The fighting game franchise presents one of the most durable deployments of the Soviet flag in interactive media — and, uniquely, one that survived the dissolution of the USSR intact. Street Fighter II (Capcom, 1991) introduced Zangief, the Russian wrestler, as a playable character representing the Soviet Union. His stage in the original arcade release features the Soviet flag as environmental backdrop: red banners, red field, hammer and sickle, the full visual vocabulary of Soviet identity.
When the Soviet Union dissolved in December 1991, Capcom faced a decision that most game developers in the era simply ignored: what to do with a character whose national identity was defined by a state that had ceased to exist. The answer, across subsequent revisions of the game and into the Super Street Fighter II and Street Fighter II Turbo editions of the early 1990s, was to change nothing. Zangief remained a Soviet fighter. His stage retained the Soviet flag. His in-game lore continued to identify him as fighting for the USSR.
This was not an oversight. It was a lore decision, and a defensible one: Zangief's identity, his motivation, his entire character concept was bound up with Soviet identity as it existed at the time of the game's design. Retroactively converting him to a Russian Federation character — removing the hammer and sickle, replacing the Soviet flag with the white-blue-red tricolor — would have required revising the fiction the game had already committed to. Capcom held the line. The Soviet flag remained on Zangief's stage through multiple revisions, and in later franchise entries his Soviet association was reframed as historical and nostalgic rather than retconned away. He remains one of the few video game characters to carry the Soviet flag consistently through and beyond the Cold War's end.
Most games set in or after 1992 simply use the Soviet flag anyway, for reasons of genre convention. Zangief's case is distinct because the game was designed before the dissolution, continued to use the flag after it, and made that continuity a matter of consistent characterization rather than simple anachronism.
The Flag After 1991: Survival and Misapplication
The Soviet Union's dissolution created an immediate problem for game developers that most of them solved by ignoring it. The Soviet flag continued to appear in games set after 1991 for the same reason the red star did: it was the established visual language for Russian military and political authority, and the Russian Federation's white-blue-red tricolor had not yet accumulated the same genre-level recognition. A game set in 1995 Russia featuring a Soviet flag is not necessarily making a political statement — it is using the symbol that reads as Russia to an audience trained on Cold War media.
The contemporary usage of the Soviet flag in real-world Russia complicates this further. The Soviet flag is actively promoted by nostalgic political movements; it was prominently displayed by Russian forces during the 2022 invasion of Ukraine alongside the letter Z, functioning as a symbol of restored superpower ambition rather than historical commemoration. In this context, its persistence in games is not purely a matter of visual convention — it participates, however inadvertently, in a real political discourse about the relationship between the Russian Federation and its Soviet predecessor.
The ROMANOV Archive notes this without resolving it. The flag's game life is long and its political life longer. What began as a revolutionary banner in 1917, became the state flag of a superpower, was retired in 1991, and has since been simultaneously archived as history, invoked as nostalgia, reproduced incorrectly by internet users who have never seen the original, and deployed by game designers who reach for it as the simplest shorthand for an entire political tradition. It is one of the most overdetermined symbols in interactive media — carrying more meaning, in more directions, than any single game deployment of it can fully contain.
Notable Appearances
| Title | Flag form used | Function / notes |
|---|---|---|
| Street Fighter II (1991) and subsequent revisions | Correct 1955–1991 form; stage backdrop and environmental dressing | Retained through and beyond the Soviet dissolution as a lore-consistent characterization decision; Zangief remains a Soviet fighter across multiple franchise revisions without flag revision |
| Command & Conquer: Red Alert (1995) / Red Alert 3 (2008) / Uprising (2009) | Correct form; faction UI, loading screens, base buildings, cutscene environments | Genre-defining deployment of the flag as Soviet faction identity; used correctly throughout across all franchise entries despite extensive alternate-history liberties in plot and unit design |
| Freedom Fighters (2003) | Correct form; environmental saturation across Manhattan | The most sustained single-game deployment of the Soviet flag as an occupation symbol; ubiquity communicates territorial conquest more than any military marker could |
| World in Conflict (2007) / Soviet Assault (2009) | Correct form; cutscene and UI contexts | Flag accompanies the red star roundel as the state-level marker while vehicles carry the roundel as unit-level IFF; Soviet Assault's perspective inversion makes the flag the player's own |
| Men of War / Assault Squad series | Period-accurate wartime form (pre-1955 in WW2 settings) | Documentary fidelity; flag applied with historical precision alongside Red Army unit markings |
| Mother Russia Bleeds (2016) | Incorrect wreathed variant (Oren neu dag / Sammimack design) | The clearest case in the archive of an internet-circulating fabrication absorbed into game production as though it were the historical original; the wreathed flag appears on in-game state flags and a gymnasium floor |
| IL-2 Sturmovik series | Pre-1955 wartime form on period-correct assets | Historically accurate Eastern Front air combat simulation; flag appears on period-specific aircraft liveries and mission art |
References
- USSR Supreme Soviet Presidium. (19 August 1955). Положение о государственном флаге СССР [Statute on the State Flag of the USSR]. Moscow.
- Wikipedia contributors. (n.d.). "Flag of the Soviet Union." Wikipedia. en.wikipedia.org/wiki/Flag_of_the_Soviet_Union
- Wikipedia contributors. (n.d.). "List of flags of the Soviet Union." Wikipedia. en.wikipedia.org/wiki/List_of_flags_of_the_Soviet_Union
- CRW Flags. (n.d.). "Soviet Union — Erroneous flags." crwflags.com/fotw/flags/su!err.html
- r/vexillology. (various). "Where does the wreath in this common depiction of the Soviet flag come from?" reddit.com/r/vexillology/comments/ov3cbn/
- r/vexillology. (various). "An incorrect depiction of the flag of the Soviet Union." reddit.com/r/vexillology/comments/wec5ej/
- Wikimedia Commons. Flag of the Soviet Union (Incorrect Depiction).svg. Uploaded by user Sammimack, November 2017. commons.wikimedia.org
- Capcom. (1991). Street Fighter II: The World Warrior [Arcade game]. Capcom.
- Westwood Studios. (1995). Command & Conquer: Red Alert [Video game]. Virgin Interactive.
- EA Los Angeles. (2008). Command & Conquer: Red Alert 3 [Video game]. Electronic Arts.
- EA Los Angeles. (2009). Command & Conquer: Red Alert 3 — Uprising [Video game]. Electronic Arts.
- IO Interactive. (2003). Freedom Fighters [Video game]. Electronic Arts.
- Massive Entertainment. (2007). World in Conflict [Video game]. Sierra Entertainment / Ubisoft.
- Massive Entertainment. (2009). World in Conflict: Soviet Assault [Video game]. Ubisoft.
- Le Cartel Studio. (2016). Mother Russia Bleeds [Video game]. Devolver Digital.
- 1C Game Studios. (2009). Men of War [Video game]. 1C Company / Atari.
- Hoffman, David. (5 December 2000). "Putin Seeks Restoration of Soviet Symbols." The Washington Post.





